Metawave
Super 7
Metawave is a generative art project exploring resonance, narrative and the way power shapes worlds. Super-7 is a cinematic universe of heroes and villains — seven legendary power archetypes colliding in storms of fire, lightning, shadow and light across a fragile future Earth.
Generation 007 · Super 7
Super 7
Super-7 is a 777-piece animated collection introducing a mythic roster of gifted individuals standing at the edge of catastrophe. Each artwork is a frame from an imagined high-end animated series: charged atmospheres, explosive power signatures and iconic heroic silhouettes facing down impossible odds.
Seven core power archetypes anchor the universe — fire, air, earth, water, storm, shadow and light — expressed through both full-scale battle scenes and quiet lineup portraits that hint at deeper stories. Legendary abilities like LASER EYES — WORLD-BREAKING BEAM appear only on the rarest, most formidable characters.
Selected works
View full gallery →A small sample from the Super 7 collection.
Concept
Super-7 asks what happens when you treat a superhero universe as a generative myth instead of a static franchise. Rather than following one central protagonist, the collection spreads its attention across an entire roster: heroes, villains and conflicted figures, each defined by role, power type, scene, emotional tone and signature ability.
The result is a living atlas of moments — rescues, stand-offs, entrances, world-scale disasters in progress — where composition, lighting and power effects carry the story. No gore, no nihilism, only the tension between courage and chaos rendered in stylised cinematic motion.
Mint
Minting for Super 7 is coming soon.
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Spectra




Spectra is a study of matter revealed as light.
Each work is rendered as a long-exposure spectral field — a restrained, museum-grade image where compounds and materials appear as bands and lines held against deep charcoal. These are not diagrams. There are no axes, grids, labels, or legends. Only the quiet evidence of a signature.
Across the collection, four regimes are held in tension: hydrocarbons, nuclear fuels, clean-energy materials, and metal alloys. The politics is embedded in comparison, not slogans — warmth versus precision, diffusion versus containment, abundance versus legacy — expressed only through light.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.
Remanence




Remanence is a study of the human face recorded as light over time.
Each work depicts a recognisably human facial form rendered as a sparse spatial point cloud and subjected to long‑exposure spectral recording. Motion across the exposure produces temporal echoes — red‑shift and blue‑shift afterimages that reveal the face at different moments in time.
These are not portraits. They are residual impressions: what remains of form once time, movement, and wavelength have been allowed to interfere.
Icon
Icon is a body of work about symbols — how colour and form can carry meaning without words.
Each piece feels like a sign encountered rather than explained: bold shapes held in balance, strong colours standing with confidence, moments that register instantly and remain quietly present.
Across the collection, love appears sparingly, like a signal sent with intention — changing the feeling of the image without overwhelming it.
Punk AI




Punk AI is a generative collection of rebellious machine-made abstractions: glitch, noise and digital interference rendered with a fine-art sensibility.
Dust




Dust is a study in chalk, pigment and breath — abstract forms arranged like quiet mathematics.
Circles, lines and woven geometries drift across soft paper textures, fading at the edges as if they were drawn and erased a hundred times before settling into their final shape. Some pieces feel like blueprints, others like constellations or half-remembered maps, but all of them carry the same powdered calm: the hush of chalk hanging in the air.
Chairs




Chairs is a study in sculptural absurdity: a museum-grade exploration of chairs that push beyond functional design into expressive, impractical, and architecturally playful form.
Each work is a hyper‑photorealistic portrait of a chair behaving more like a sculpture: a seat that bends too far, loops into itself, contradicts its own engineering, or performs gestures no practical furniture would ever attempt.
The result is a collection where fine‑art photography meets conceptual design, blurring the boundary between object, artwork, and architectural experiment.
Caustic




Caustic is a study in purity under assault. Minimal geometric forms — circles, squares, bars, planes — placed against soft neutral fields. Perfect shapes eroded by chemical light, corroded edges, pigment burn, structural decay, and caustic dissolution.
Every token is a meditation on tension: order versus breakdown, geometry versus entropy, serenity versus corrosion. A single shape becomes a battlefield for chemical destruction.
Trace




Trace is a study of perception — a hybrid visual language where photographic fragments become architectural diagrams, and linework reveals the hidden structure inside the world.
Each artwork begins with real photographs: textures, objects, architectural details, or natural fragments. These images are arranged as intentional collages — quiet, asymmetric, evocative. Over them, precise linework unfolds: topographic contours, orthographic projections, and geometric extrapolations that reinterpret the photograph’s form.
Trace sits between blueprint and sketchbook, between fine-art print and architectural analysis. It is a dialogue between what is seen and what is understood.
Toys




Toys is a photorealistic steampunk study of Victorian and early-20th-century children's inventions: clockwork animals, brass curiosities, wind-up figurines and ornate mechanical playthings.
Each piece feels like a rediscovered artifact from an inventor’s workshop — warm light, wood grain, burnished metal, glass lenses, gears, springs and the soft charm of handmade engineering.
Mama




Mama is a generative portrait collection honouring the strength, tenderness and quiet power of African and diasporic womanhood — ink-and-watercolour silhouettes rendered as fine-art mixed media.
Redemption




Redemption is a generative Lenten art collection — charcoal‑and‑ink meditations on sorrow, surrender and grace in stark chiaroscuro, exploring how light breaks into darkness.





