Metawave
Icon
Metawave is a home for symbolic works that speak through feeling, restraint, and intention. Icon is a collection of modern emblems where colour becomes language and love appears only when it truly matters.
Generation 037 · Icon
Icon
Icon unfolds as a sequence of visual signals — images that feel remembered rather than newly made.
Each work stands with clarity and confidence, inviting an immediate response before settling into something quieter and more personal.
Love is not constant here. It is reserved, so that when it enters the image, it changes the meaning of everything around it.
Selected works
View full gallery →A small sample from the Icon collection.
Concept
This collection is shaped by restraint.
By limiting what is shown, Icon allows feeling to surface naturally — calm, tension, warmth, or joy — without instruction or explanation.
Some works feel steady, others charged. Some feel complete, others deliberately unresolved. Love arrives only when the composition is ready to receive it.
These are images meant to be encountered, not decoded.
Mint
Minting for Icon is coming soon.
Follow for updates and release details as the series approaches launch.
Join the Icon Mint Whitelist for a 50% Early Adopter Discount →Other Collections
Trace




Trace is a study of perception — a hybrid visual language where photographic fragments become architectural diagrams, and linework reveals the hidden structure inside the world.
Each artwork begins with real photographs: textures, objects, architectural details, or natural fragments. These images are arranged as intentional collages — quiet, asymmetric, evocative. Over them, precise linework unfolds: topographic contours, orthographic projections, and geometric extrapolations that reinterpret the photograph’s form.
Trace sits between blueprint and sketchbook, between fine-art print and architectural analysis. It is a dialogue between what is seen and what is understood.
Katheros




Katheros is a generative fine-art collection of ink-based geometric compositions — pure lines, sacred shapes and interference patterns rendered with mathematical clarity and quiet aesthetic restraint.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.
Remanence




Remanence is a study of the human face recorded as light over time.
Each work depicts a recognisably human facial form rendered as a sparse spatial point cloud and subjected to long‑exposure spectral recording. Motion across the exposure produces temporal echoes — red‑shift and blue‑shift afterimages that reveal the face at different moments in time.
These are not portraits. They are residual impressions: what remains of form once time, movement, and wavelength have been allowed to interfere.
Dust




Dust is a study in chalk, pigment and breath — abstract forms arranged like quiet mathematics.
Circles, lines and woven geometries drift across soft paper textures, fading at the edges as if they were drawn and erased a hundred times before settling into their final shape. Some pieces feel like blueprints, others like constellations or half-remembered maps, but all of them carry the same powdered calm: the hush of chalk hanging in the air.
Punk AI




Punk AI is a generative collection of rebellious machine-made abstractions: glitch, noise and digital interference rendered with a fine-art sensibility.
Chairs




Chairs is a study in sculptural absurdity: a museum-grade exploration of chairs that push beyond functional design into expressive, impractical, and architecturally playful form.
Each work is a hyper‑photorealistic portrait of a chair behaving more like a sculpture: a seat that bends too far, loops into itself, contradicts its own engineering, or performs gestures no practical furniture would ever attempt.
The result is a collection where fine‑art photography meets conceptual design, blurring the boundary between object, artwork, and architectural experiment.
Caustic




Caustic is a study in purity under assault. Minimal geometric forms — circles, squares, bars, planes — placed against soft neutral fields. Perfect shapes eroded by chemical light, corroded edges, pigment burn, structural decay, and caustic dissolution.
Every token is a meditation on tension: order versus breakdown, geometry versus entropy, serenity versus corrosion. A single shape becomes a battlefield for chemical destruction.
Spectra




Spectra is a study of matter revealed as light.
Each work is rendered as a long-exposure spectral field — a restrained, museum-grade image where compounds and materials appear as bands and lines held against deep charcoal. These are not diagrams. There are no axes, grids, labels, or legends. Only the quiet evidence of a signature.
Across the collection, four regimes are held in tension: hydrocarbons, nuclear fuels, clean-energy materials, and metal alloys. The politics is embedded in comparison, not slogans — warmth versus precision, diffusion versus containment, abundance versus legacy — expressed only through light.
Jesus




Jesus is a devotional work on the life of Christ — a sequence of portraits and scenes formed in copper wire, set against a pale canvas with subtle accents of colour.
Each image pauses with a moment from the Gospels: the ordinary touched by grace, the wounded met without judgment, the unseen called gently into belonging.
This collection does not seek to explain. It offers stillness, inviting memory, mercy, and recognition to surface in their own time.
Maria




Maria is a classical fine-art interpretation of the life of Mary, Mother of Jesus — rendered in the sculptural and fresco tradition of the High Renaissance. Every piece reflects reverence, theological fidelity, and the contemplative beauty associated with Michelangelo’s sacred art.
Scenes span from the Annunciation to the Assumption, including canonical moments where Christ appears, and angelic presence only where Scripture and tradition place them. Apparition iconography is represented artistically, not literally, with respect for each tradition’s symbolism.
Toys




Toys is a photorealistic steampunk study of Victorian and early-20th-century children's inventions: clockwork animals, brass curiosities, wind-up figurines and ornate mechanical playthings.
Each piece feels like a rediscovered artifact from an inventor’s workshop — warm light, wood grain, burnished metal, glass lenses, gears, springs and the soft charm of handmade engineering.