Metawave
Spectra
Metawave is a generative art project exploring light as evidence rather than image. Spectra is a long-exposure study of matter revealed as light — minimal spectral fields with museum restraint.
Generation 034 · Spectra
Spectra
Spectra renders compounds and materials as long-exposure spectral fields: bands and lines held on deep charcoal with optical calm. No grids. No labels. No diagrams — only signature.
Selected works
View full gallery →A small sample from the Spectra collection.
Concept
Spectra is built from a fixed set of traits — molecule regime, spectrum mode, exposure, field geometry, bloom, background, noise floor, and line density. A carefully written prompt then renders an archival spectral field with quiet optical truth cues: subtle diffusion, restrained halation, fine grain, and disciplined negative space.
The work carries an embedded contrast between material regimes — hydrocarbons, nuclear fuels, clean energy materials, and metal alloys — expressed only through differences in spectral structure.
Mint
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Katheros




Katheros is a generative fine-art collection of ink-based geometric compositions — pure lines, sacred shapes and interference patterns rendered with mathematical clarity and quiet aesthetic restraint.
Chairs




Chairs is a study in sculptural absurdity: a museum-grade exploration of chairs that push beyond functional design into expressive, impractical, and architecturally playful form.
Each work is a hyper‑photorealistic portrait of a chair behaving more like a sculpture: a seat that bends too far, loops into itself, contradicts its own engineering, or performs gestures no practical furniture would ever attempt.
The result is a collection where fine‑art photography meets conceptual design, blurring the boundary between object, artwork, and architectural experiment.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.
Remanence




Remanence is a study of the human face recorded as light over time.
Each work depicts a recognisably human facial form rendered as a sparse spatial point cloud and subjected to long‑exposure spectral recording. Motion across the exposure produces temporal echoes — red‑shift and blue‑shift afterimages that reveal the face at different moments in time.
These are not portraits. They are residual impressions: what remains of form once time, movement, and wavelength have been allowed to interfere.
Icon
Icon is a body of work about symbols — how colour and form can carry meaning without words.
Each piece feels like a sign encountered rather than explained: bold shapes held in balance, strong colours standing with confidence, moments that register instantly and remain quietly present.
Across the collection, love appears sparingly, like a signal sent with intention — changing the feeling of the image without overwhelming it.
Dust




Dust is a study in chalk, pigment and breath — abstract forms arranged like quiet mathematics.
Circles, lines and woven geometries drift across soft paper textures, fading at the edges as if they were drawn and erased a hundred times before settling into their final shape. Some pieces feel like blueprints, others like constellations or half-remembered maps, but all of them carry the same powdered calm: the hush of chalk hanging in the air.
Caustic




Caustic is a study in purity under assault. Minimal geometric forms — circles, squares, bars, planes — placed against soft neutral fields. Perfect shapes eroded by chemical light, corroded edges, pigment burn, structural decay, and caustic dissolution.
Every token is a meditation on tension: order versus breakdown, geometry versus entropy, serenity versus corrosion. A single shape becomes a battlefield for chemical destruction.
Trace




Trace is a study of perception — a hybrid visual language where photographic fragments become architectural diagrams, and linework reveals the hidden structure inside the world.
Each artwork begins with real photographs: textures, objects, architectural details, or natural fragments. These images are arranged as intentional collages — quiet, asymmetric, evocative. Over them, precise linework unfolds: topographic contours, orthographic projections, and geometric extrapolations that reinterpret the photograph’s form.
Trace sits between blueprint and sketchbook, between fine-art print and architectural analysis. It is a dialogue between what is seen and what is understood.
Punk AI




Punk AI is a generative collection of rebellious machine-made abstractions: glitch, noise and digital interference rendered with a fine-art sensibility.
Worlds




Worlds is a generative collection of vast, photorealistic planets and moons in deep space: distant exoplanets rendered with cinematic realism and quiet cosmic awe.
Planktos




Planktos is a generative collection of ultra-photorealistic plankton portraits: microscopic drifters rendered as luminous, sculptural worlds of glass, light and colour.
一期一会 東京 (Tokyo Once)




一期一会 東京 (Tokyo Once) is a 1000-piece ultra-photorealistic 1980s film-grain generative photography collection, capturing fleeting night, dawn and blue hour moments in Tokyo as remembered by a love that only happened once.






