Metawave
Rise of the Soul
Metawave is a generative art project exploring resonance, story and the long journey of the soul toward light. Rise of the Soul is a hand‑painted animated pilgrimage through Inferno, Purgatorio and Paradiso — wide fantasy landscapes where a small cloaked pilgrim walks from fire and shadow into mist, dawn and blazing glory.
Generation 006 · Rise of the Soul
Rise of the Soul
Rise of the Soul is a 999‑piece animated collection inspired by Dante Alighieri’s Divine Comedy. Each work is a cinematic frame from an imagined film: soft watercolor brushstrokes, drifting embers or petals, deep atmospheric perspective, and one tiny traveller crossing vast realms.
Inferno scenes are rare: cavernous chasms, spiralling pits, ember‑lit ruins and storm‑torn skies. Purgatorio pieces climb through misty terraces, dawn‑lit stairways and quiet mountain gardens. Paradiso is the most abundant — open heavens of cloud and music‑like architecture, concentric rings of light and cities that seem to be made from air.
Selected works
View full gallery →A small sample from the Rise of the Soul collection.
Concept
Rise of the Soul asks what happens when you treat a classic spiritual poem as a visual journey instead of a text to illustrate. The focus is not on literal episodes or theology debates, but on landscape, light and the emotional arc of ascent.
Each artwork begins as a structured set of traits — realm, terrain, sky, light, palette, symbols, emotional tone — then unfolds into a wide hand‑painted fantasy scene. Human figures remain small and simple, almost swallowed by the scale of caverns, mountains and skies, emphasising how tiny the soul appears against eternity.
The collection moves from darkness to greater and greater light. Inferno is symbolic fire and storm, Purgatorio is struggle and cleansing, Paradiso is vast harmony and joy — a slow, reverent climb toward radiance.
Mint
Minting for Rise of the Soul is coming soon.
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Chairs




Chairs is a study in sculptural absurdity: a museum-grade exploration of chairs that push beyond functional design into expressive, impractical, and architecturally playful form.
Each work is a hyper‑photorealistic portrait of a chair behaving more like a sculpture: a seat that bends too far, loops into itself, contradicts its own engineering, or performs gestures no practical furniture would ever attempt.
The result is a collection where fine‑art photography meets conceptual design, blurring the boundary between object, artwork, and architectural experiment.
Remanence




Remanence is a study of the human face recorded as light over time.
Each work depicts a recognisably human facial form rendered as a sparse spatial point cloud and subjected to long‑exposure spectral recording. Motion across the exposure produces temporal echoes — red‑shift and blue‑shift afterimages that reveal the face at different moments in time.
These are not portraits. They are residual impressions: what remains of form once time, movement, and wavelength have been allowed to interfere.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.
Trace




Trace is a study of perception — a hybrid visual language where photographic fragments become architectural diagrams, and linework reveals the hidden structure inside the world.
Each artwork begins with real photographs: textures, objects, architectural details, or natural fragments. These images are arranged as intentional collages — quiet, asymmetric, evocative. Over them, precise linework unfolds: topographic contours, orthographic projections, and geometric extrapolations that reinterpret the photograph’s form.
Trace sits between blueprint and sketchbook, between fine-art print and architectural analysis. It is a dialogue between what is seen and what is understood.
Icon
Icon is a body of work about symbols — how colour and form can carry meaning without words.
Each piece feels like a sign encountered rather than explained: bold shapes held in balance, strong colours standing with confidence, moments that register instantly and remain quietly present.
Across the collection, love appears sparingly, like a signal sent with intention — changing the feeling of the image without overwhelming it.
Katheros




Katheros is a generative fine-art collection of ink-based geometric compositions — pure lines, sacred shapes and interference patterns rendered with mathematical clarity and quiet aesthetic restraint.
Dust




Dust is a study in chalk, pigment and breath — abstract forms arranged like quiet mathematics.
Circles, lines and woven geometries drift across soft paper textures, fading at the edges as if they were drawn and erased a hundred times before settling into their final shape. Some pieces feel like blueprints, others like constellations or half-remembered maps, but all of them carry the same powdered calm: the hush of chalk hanging in the air.
Spectra




Spectra is a study of matter revealed as light.
Each work is rendered as a long-exposure spectral field — a restrained, museum-grade image where compounds and materials appear as bands and lines held against deep charcoal. These are not diagrams. There are no axes, grids, labels, or legends. Only the quiet evidence of a signature.
Across the collection, four regimes are held in tension: hydrocarbons, nuclear fuels, clean-energy materials, and metal alloys. The politics is embedded in comparison, not slogans — warmth versus precision, diffusion versus containment, abundance versus legacy — expressed only through light.
Punk AI




Punk AI is a generative collection of rebellious machine-made abstractions: glitch, noise and digital interference rendered with a fine-art sensibility.
Refractions




Refractions is an ultra-photorealistic study of what happens when light passes through matter — glass, water, crystal, lenses, droplets, prisms and polished solids.
Each piece captures the physics of bending, splitting and scattering: rainbow dispersion through a triangular prism, caustics rippling across a tabletop, warped backgrounds seen through thick glass, and spectral shards thrown from cut crystal and gemstones.
一期一会 東京 (Tokyo Once)




一期一会 東京 (Tokyo Once) is a 1000-piece ultra-photorealistic 1980s film-grain generative photography collection, capturing fleeting night, dawn and blue hour moments in Tokyo as remembered by a love that only happened once.
Strobe




Strobe is a study in light and oscillation — abstract frames where waves, pulses and bursts of illumination are frozen mid-movement.
Each piece feels like long-exposure physics rendered as fine art: neon ribbons carving the dark, interference patterns locking into geometry, staccato slices of light suspended in time. No characters, no text, just the rhythm of light itself.






