Metawave
Jesus
Metawave presents Jesus — portraits and scenes from the Gospel story, shaped in copper wire. Soft colour accents and open space hold the work in quiet reverence.
Generation 036 · Jesus
Jesus
Jesus traces the arc of a life that continues to speak across centuries: hidden years, encounters that restore dignity, words that unsettle power, suffering carried without hatred, and the quiet astonishment of resurrection.
Rendered in copper wire with restrained colour accents, each piece holds a single moment — not illustrated, but remembered — allowing the viewer to meet presence rather than performance.
Across this body of work, the story unfolds as a series of recognitions: mercy offered, fear answered with peace, love returning again and again.
Selected works
View full gallery →A small sample from the Jesus collection.
Concept
This collection is shaped as a pilgrimage through memory.
Some images rest in simplicity — a pause on the road, a blessing offered without words. Others carry greater weight — questions asked at the edge of belief, love remaining faithful through suffering.
Copper wire gives the story a quiet permanence, while subtle colour accents arrive like breath: sparing, intentional, and never louder than the silence around them.
The works are left unnamed, allowing the viewer to enter without instruction. Meaning is not imposed, but discovered.
Mint
Minting for Jesus is coming soon.
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Trace




Trace is a study of perception — a hybrid visual language where photographic fragments become architectural diagrams, and linework reveals the hidden structure inside the world.
Each artwork begins with real photographs: textures, objects, architectural details, or natural fragments. These images are arranged as intentional collages — quiet, asymmetric, evocative. Over them, precise linework unfolds: topographic contours, orthographic projections, and geometric extrapolations that reinterpret the photograph’s form.
Trace sits between blueprint and sketchbook, between fine-art print and architectural analysis. It is a dialogue between what is seen and what is understood.
Dust




Dust is a study in chalk, pigment and breath — abstract forms arranged like quiet mathematics.
Circles, lines and woven geometries drift across soft paper textures, fading at the edges as if they were drawn and erased a hundred times before settling into their final shape. Some pieces feel like blueprints, others like constellations or half-remembered maps, but all of them carry the same powdered calm: the hush of chalk hanging in the air.
Chairs




Chairs is a study in sculptural absurdity: a museum-grade exploration of chairs that push beyond functional design into expressive, impractical, and architecturally playful form.
Each work is a hyper‑photorealistic portrait of a chair behaving more like a sculpture: a seat that bends too far, loops into itself, contradicts its own engineering, or performs gestures no practical furniture would ever attempt.
The result is a collection where fine‑art photography meets conceptual design, blurring the boundary between object, artwork, and architectural experiment.
Katheros




Katheros is a generative fine-art collection of ink-based geometric compositions — pure lines, sacred shapes and interference patterns rendered with mathematical clarity and quiet aesthetic restraint.
Spectra




Spectra is a study of matter revealed as light.
Each work is rendered as a long-exposure spectral field — a restrained, museum-grade image where compounds and materials appear as bands and lines held against deep charcoal. These are not diagrams. There are no axes, grids, labels, or legends. Only the quiet evidence of a signature.
Across the collection, four regimes are held in tension: hydrocarbons, nuclear fuels, clean-energy materials, and metal alloys. The politics is embedded in comparison, not slogans — warmth versus precision, diffusion versus containment, abundance versus legacy — expressed only through light.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.
Punk AI




Punk AI is a generative collection of rebellious machine-made abstractions: glitch, noise and digital interference rendered with a fine-art sensibility.
Caustic




Caustic is a study in purity under assault. Minimal geometric forms — circles, squares, bars, planes — placed against soft neutral fields. Perfect shapes eroded by chemical light, corroded edges, pigment burn, structural decay, and caustic dissolution.
Every token is a meditation on tension: order versus breakdown, geometry versus entropy, serenity versus corrosion. A single shape becomes a battlefield for chemical destruction.
Remanence




Remanence is a study of the human face recorded as light over time.
Each work depicts a recognisably human facial form rendered as a sparse spatial point cloud and subjected to long‑exposure spectral recording. Motion across the exposure produces temporal echoes — red‑shift and blue‑shift afterimages that reveal the face at different moments in time.
These are not portraits. They are residual impressions: what remains of form once time, movement, and wavelength have been allowed to interfere.
Plastica




Plastica is a museum-grade study of small manufactured wonders — capsule toys photographed like priceless artifacts. Each piece is a hyper-detailed close-up: injection-mould seams, micro-scratches, glossy highlights, matte scuffs, and the quiet geometry of plastic designed for play.
A signature element returns throughout the collection: the opened yellow capsule — a mundane container elevated into an icon. Arranged with curatorial restraint, Plastica treats the tiny, the mass-produced, and the forgotten as objects worthy of archival attention.
Toys




Toys is a photorealistic steampunk study of Victorian and early-20th-century children's inventions: clockwork animals, brass curiosities, wind-up figurines and ornate mechanical playthings.
Each piece feels like a rediscovered artifact from an inventor’s workshop — warm light, wood grain, burnished metal, glass lenses, gears, springs and the soft charm of handmade engineering.
Rise of the Soul




Rise of the Soul is a generative animated fine‑art collection inspired by Dante’s Divine Comedy — a pilgrimage through Inferno, Purgatorio and Paradiso, following a small cloaked soul as it journeys from cavernous fire and storm into radiant skies of living light.





