Worlds · Token Detail
Worlds #12
Every Worlds image is built from traits that describe a plausible planetary system: planet class, atmosphere, surface character, ring structure, moon configuration, lighting and stellar environment. The resulting compositions feel like telescope captures from another galaxy — detailed yet quiet portraits of worlds we will never visit, but can still contemplate.

Token information
- Collection
- Worlds
- Token ID
- #12
- Planet Class
- Temperate Ocean World
- Atmosphere
- Patchy Weather Systems
- Surface or Cloud Character
- Heavy Cloud Cover
- Rings
- No Rings
- Moons
- Distant Tiny Moon
- Lighting
- Half-Lit Terminator View
- Background
- Deep Black Space
- Energy State
- Slow Weather Drift
- Rarity
- Common
Owner information
More from Worlds
Other Collections
Spectra




Spectra is a study of matter revealed as light.
Each work is rendered as a long-exposure spectral field — a restrained, museum-grade image where compounds and materials appear as bands and lines held against deep charcoal. These are not diagrams. There are no axes, grids, labels, or legends. Only the quiet evidence of a signature.
Across the collection, four regimes are held in tension: hydrocarbons, nuclear fuels, clean-energy materials, and metal alloys. The politics is embedded in comparison, not slogans — warmth versus precision, diffusion versus containment, abundance versus legacy — expressed only through light.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.
Dust




Dust is a study in chalk, pigment and breath — abstract forms arranged like quiet mathematics.
Circles, lines and woven geometries drift across soft paper textures, fading at the edges as if they were drawn and erased a hundred times before settling into their final shape. Some pieces feel like blueprints, others like constellations or half-remembered maps, but all of them carry the same powdered calm: the hush of chalk hanging in the air.


