Sonata · Token Detail
Sonata #97
Each token in Sonata portrays a stylised subject rendered with elegant ink contours and accented with selective strokes of colour. Rather than realism, the focus is expression: posture, attitude, and line rhythm.
The result is a portrait that feels performed, not illustrated.

Token information
- Collection
- Sonata
- Token ID
- #97
- Figure Gesture
- Forward Lean
- Ink Behaviour
- Fine-Weight Ink
- Colour Accents
- Soft Jazz Strokes
- Background Tone
- Pale Grey
- Line Density
- Balanced Lines
- Emotional Tone
- Calm Poise
- Clothing Suggestion
- Skirt Flow
- Rarity
- Common
Owner information
More from Sonata
Other Collections
Trace




Trace is a study of perception — a hybrid visual language where photographic fragments become architectural diagrams, and linework reveals the hidden structure inside the world.
Each artwork begins with real photographs: textures, objects, architectural details, or natural fragments. These images are arranged as intentional collages — quiet, asymmetric, evocative. Over them, precise linework unfolds: topographic contours, orthographic projections, and geometric extrapolations that reinterpret the photograph’s form.
Trace sits between blueprint and sketchbook, between fine-art print and architectural analysis. It is a dialogue between what is seen and what is understood.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.
Remanence




Remanence is a study of the human face recorded as light over time.
Each work depicts a recognisably human facial form rendered as a sparse spatial point cloud and subjected to long‑exposure spectral recording. Motion across the exposure produces temporal echoes — red‑shift and blue‑shift afterimages that reveal the face at different moments in time.
These are not portraits. They are residual impressions: what remains of form once time, movement, and wavelength have been allowed to interfere.


