Rise of the Soul · Token Detail
Rise of the Soul #64
Rise of the Soul is a visual pilgrimage through Dante’s Divine Comedy, reimagined as a hand‑painted animated world. The collection moves from the depths of Inferno to the cleansing slopes of Purgatorio and the vast luminous harmony of Paradiso. The style is lyrical and cinematic: soft brushstrokes, watercolor textures, floating embers and petals, atmospheric perspective, and a single small pilgrim or group of figures travelling through epic landscapes. Inferno pieces are the rarest — violent crimson caverns, rivers of fire, spirals of stone and storm — while Purgatorio scenes of mist, dawn and climbing stairways are uncommon. Paradiso is the most abundant: wide open heavens, golden clouds, concentric rings of light, and cities that seem to be built from music and air. No graphic horror, only symbolic fire and shadow; no literal theology debates, only the ascent of a soul toward light.

Token information
- Collection
- Rise of the Soul
- Token ID
- #64
- Terrain / Structure
- Terraced Hillside or Garden
- Light & Atmosphere
- Soft Dawn Light with Gentle Mist
- Sky / Ceiling
- High Vault of Cloud with Gentle Gradients
- Figure Presence
- Pilgrim and Guide Walking Together
- Symbolic Motif
- Stairway or Path Leading Upward
- Emotional Tone
- Hopeful Ascent
- Rarity
- Common
Owner information
More from Rise of the Soul
Other Collections
Chairs




Chairs is a study in sculptural absurdity: a museum-grade exploration of chairs that push beyond functional design into expressive, impractical, and architecturally playful form.
Each work is a hyper‑photorealistic portrait of a chair behaving more like a sculpture: a seat that bends too far, loops into itself, contradicts its own engineering, or performs gestures no practical furniture would ever attempt.
The result is a collection where fine‑art photography meets conceptual design, blurring the boundary between object, artwork, and architectural experiment.
Caustic




Caustic is a study in purity under assault. Minimal geometric forms — circles, squares, bars, planes — placed against soft neutral fields. Perfect shapes eroded by chemical light, corroded edges, pigment burn, structural decay, and caustic dissolution.
Every token is a meditation on tension: order versus breakdown, geometry versus entropy, serenity versus corrosion. A single shape becomes a battlefield for chemical destruction.
Trace




Trace is a study of perception — a hybrid visual language where photographic fragments become architectural diagrams, and linework reveals the hidden structure inside the world.
Each artwork begins with real photographs: textures, objects, architectural details, or natural fragments. These images are arranged as intentional collages — quiet, asymmetric, evocative. Over them, precise linework unfolds: topographic contours, orthographic projections, and geometric extrapolations that reinterpret the photograph’s form.
Trace sits between blueprint and sketchbook, between fine-art print and architectural analysis. It is a dialogue between what is seen and what is understood.


