Dust · Token Detail
Dust #212
Each Dust token is a unique chalk composition built from layered forms: faint circles, rigid lines, drifting arcs, soft pastel blocks and erased traces. The textures mimic real paper and real pigment — pressure marks, smudges, ghost lines and powdered residue.
The collection balances strict geometry with human irregularity, producing works that feel both mathematical and handmade: blueprints for something that might exist only in the imagination, or memories of drawings left overnight on a studio table.

Token information
- Collection
- Dust
- Token ID
- #212
- Geometry
- Circles
- Color Accents
- Soft Ivory Tint
- Paper Texture
- Rough Grain Paper
- Composition
- Split-Field Composition
- Motion / Erasure
- Blurred Chalk Edge
- Rarity
- Common
Owner information
More from Dust
Other Collections
Chairs




Chairs is a study in sculptural absurdity: a museum-grade exploration of chairs that push beyond functional design into expressive, impractical, and architecturally playful form.
Each work is a hyper‑photorealistic portrait of a chair behaving more like a sculpture: a seat that bends too far, loops into itself, contradicts its own engineering, or performs gestures no practical furniture would ever attempt.
The result is a collection where fine‑art photography meets conceptual design, blurring the boundary between object, artwork, and architectural experiment.
Spectra




Spectra is a study of matter revealed as light.
Each work is rendered as a long-exposure spectral field — a restrained, museum-grade image where compounds and materials appear as bands and lines held against deep charcoal. These are not diagrams. There are no axes, grids, labels, or legends. Only the quiet evidence of a signature.
Across the collection, four regimes are held in tension: hydrocarbons, nuclear fuels, clean-energy materials, and metal alloys. The politics is embedded in comparison, not slogans — warmth versus precision, diffusion versus containment, abundance versus legacy — expressed only through light.
Glitch




Glitch is a chronicle of generative destruction — a moment where order dissolves and creation is forced to rewrite itself.
Each image captures the instant a system breaks open, revealing the raw mechanics of collapse: torn planes, corrupted colour,
fractured geometry and unstable architectures dragged through the turbulence of a failing render.
This is not destruction as decay, but destruction as generation: new forms born through rupture, error and computational stress.
Glitch is the story of a machine unmaking itself — and in doing so, discovering unexpected beauty in the wreckage.


